

"And what came out of that process was a system that is stable, that is well loved, that incorporates the best elements of earlier editions. "We did a smart thing with Fifth Edition, by listening to the fans," says Chris Perkins, D&D's Game Design Architect. The biggest shift - and one that players can get their hands on much sooner - is how the tabletop D&D team is approaching the evolution of the game itself moving forward. "We can play a game role some dice, see the miniatures moving around in a 3D play space, but that's just the core of it." "Right now, we're in early development of our digital experience," Stutzman said. We're going to have a really robust tool for you to be able to create your own dungeons."ĭespite having an early build of the toolset, it's still a long way off from release.

"But then you're going to be able to take this place, take it apart, and build your own.

"We might give you a pre-made campaign from us that has an exciting castle or keep with a dungeon inside of it," says Carlo Arellano, Principle Art Director on D&D Digital. While these were likely not from a specific campaign or dungeon currently in a D&D adventure, that is one of the goals of the project - though the team is also working to give players the power to build their own worlds, too. The pre-alpha footage shown during the broadcast showed several types and sizes of digitally-rendered tabletop minis, from heroes duking it out with Kobolds and skeletons to a massive Black Dragon looming over the dungeonscape.
